Aria Soundscapes Audio Library contains all five Aria Unity3D Assets from Chris Onyak.
- Aria Soundscapes Audio Assets
- Aria Backgrounds Audio Assets
- Aria Sound Effects Audio Assets
- Aria 3d Sound Effects Audio Assets
- Aria Title Screen Audio Assets
Aria is your arsenal of AAA epic songs and audio tracks for effects, action shots, transitions, background and title screens tracks. Each track passionately crafted and mastered to perfection.
HIGH QUALITY AUDIO MASTERING
The quality of the audio is just as important as the composition itself. This is why the mastering process for the tracks in Aria can take longer than the composition process itself. The end-game pipeline consists of but is not limited to adjusting the spectral balance, analyzing the dynamic range, removal of extreme dynamic ranges, maximize thresholds to hit target loudness, analyze frequency-dependent gain reductions and final dynamic EQ to improve maximizer transparency. The result is Aria, beautifully crafted sound tracks where you can hear the faint acapella in distress and the thump of a sub-ohm under a timpani ensemble beating the sounds of war.
TYPES OF AUDIO INCLUDED
Songs are provided as full tracks and sections that can be looped. If you need alternative cuts, different formats or to request audio not yet in Aria please use contact information in the "Read Me".
Included with Aria Soundscapes:
- 3D Audio: True 3D Audio captured spherically and mastered binaurally giving you immersive spatial audio.
- Songs: Full and looped versions to be used in your main title, transition and loading screens
- Title: Like a song but best used on title screens. Loops and breaks usually not available for these.
- Effects: Sound effect audio tracks for casing spells, beast noises, growls, ambient effects (fire, wind, water, etc) more. - Door Sound Effects
- Footstep Sound Effects
- Environment Sound Effects: Fire, Deep Water, Gnashing, Rumbles, Eating, Horror, Insects, Electrical and more.
- Action Clips: Trigger these tracks at key action points in your game to give your game a cinematic feel
- Background Effects: Environmental background audio effects
- Hits: Use for the final striking blow against the main boss, character death and other game changing events that need impact hits.
- Transitions: Use on new scene loads, level-ups, breaking news, etc.
- Leads: Partial background track that is best used as a transition into or out of a game scene.
- Objects: Chimes, Birds, Dripping Water, Drawer Opening, Pouring Drinks, etc.
- Background Music: Non-distracting ambient audio tracks
- Drums of War: Audio clips designed for use as action clips and backgrounds while the player engages in battle
- Voices: Various chants, whispers, group gatherings and more
Hear what we are working on now for the next update to Aria: https://soundcloud.com/onyak
For more information go to http://onyakstudios.com