THE MOST ADVANCED MMORPG PLATFORM EVERDedicated, a multithreaded scalable server solution with Login and World Servers. The unique architecture allows to split it into unlimited separate servers to balance the workload (proxy, combat, auction house, etc.).This the only such solution on the market.
Dynamic Quadtree solution which is capable to split the world into different level sizes based on settings and number of Players/Mobs/NPCs.
The Unity Atavism Editor configuration panel allows for very detailed configuration of Atavism Modules and all without coding knowledge.
If that's not enough, Atavism Plugins server code (AGIS), which allows you to modify or code new server-side logic.
Constantly developed and improved solution with proper support which is so important factor in MMO game development process
Revolution of MMORPG production has just begun, do you want to be part of it?
Atavism Features (we are limited to 10 000 letters so it will be shorter than it should):✔ï¸
Data Base system: Store your game data using database engine.
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Instance: Create and setup new instances in your game which can be anything from Dungeons you want players to explore or even a different world in one MMO. You can also define private instances, accessible only for an owner (player or guild).
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Accounts Management: Control all player accounts from this module and set different access ((normal, admin, ban).
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Mobs/NPCs: Create any mob template from a click of a button with stats and loot you want them to drop, then spawn these mobs in-game where ever you want in real-time. You can even spawn a dragon right in front of other players while they are standing next to you in-game.
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Loot Tables: Setup different loot tables and drop chances of items for your mob templates. Set group distribution or personal loot system.
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Factions: Use this module to easily set up your different factions in your game as well as what their standings are to one another.
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Quests: Create different types of Quests or chain of quests that can guide your players through your storyline.
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Dialogues: Create different dialogues for your NPC's. You can also use this system to allow multiple outcomes in the storyline depending on what a player chooses while speaking to an NPC.
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Items: Create all the items for your game with this, add different stats to items and functionality. Because of versatile design, you can attach over 30 different effects to the item which can be a different category of weapons, armors, consumables, materials, ammo and more.
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Socketing: Socketing System allows you to define types and amounts of sockets per type basis like runes, gems, etc.
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Enchanting: Enchanting System to let you level up your players items by defining profiles and levels of enchanting.
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Item Sets: Sets of the items define the set and its bonuses, and when you will equip them, bonuses will be added to your character.
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Auction House: Auction House, one of the biggest feature of this release, which allows you to find items by using search, filter by grade, class, race, and level, to finally purchase it from the auction.
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Skills: A fully featured skill system which allows you to open up skills when players level up with XP or level up their skill by using it like the old UO style gameplay.
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Abilities: Create different abilities for your players that can get when they have a certain skill. They can use these abilities in a wide range of ways from combat to crafting to professions. Abilities define target type like single-player or area, dead or alive, range requirements, etc.
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Effects: Build your own effects for your game to make it unique like a melee-strike effect that deals physical damage or a magic effect that heals your player. More than 20 effect types are possible to name a few: damage, restore, revive, stat change, stun, sleep, immune, dispel, teleport, mount and more.
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Coord Effects: Setup different animations, particles and more to run on events such as play an attack animation and a particle when you use a striking ability.
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Stats System: Design any type of stat you want for your game.
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Player Character Setup: Setup what races, stats, and classes you want your players to start with as well as where you want them to spawn and how you want starter characters to look like.
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Crafting System: Design your crafting recipes up to 16 ingredients, set crafting skill required for the specific recipe along with crafting station. Define different chances for a different result like 100% chances for a common sword, 50% chances for a magic sword, etc. Atavism supports grid-based crafting and crafting a book with experience-based option.
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Arena System: Setup dedicated PvP instance for solo/group where victorious can be only one.
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Option Choices Module: Manage your dictionaries like types of weapons, armors, items, classes (currently there are over 22 dictionaries in place).
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Game Settings Module: Setup the Atavism server to your needs with over 100 global parameters.
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Merchant Tables: Define your NPC merchants their stock and refresh time.
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Currencies Module: Define the whole kind of currencies (including premium one) for your players.
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Build Objects System: Define your building area, claim a right to some land, build houses, farms, portals, trading posts, shrines. Define stages and required elements for each stage and prepare endless hours of fun for your players.
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Damage Module: Define different types of damage and their resistances.
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Resource Nodes System: Define gatherable resources like a pile of rocks, plants, trees, fishing ponds and define rewards for gathering them.
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Instance Objects: Setup Interactive Objects like portals, Spawn Points, Water, Damage, Graveyards and more.
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Integrations: Easily implement 3rd party packages like World Streamer, i2Localization, Master Audio AAA, World API, Enviro Sky & Weather.
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Weather System: Powerfull module which gives your players immerse of a real-world with full day & night cycle including fully-featured weather conditions like rain and snow. Define your profiles in which month should be more snow, more rain or sunny weather and attach it to each instance and adjustable random algorithm gives you flexibility which you need.
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Pets Module: Define non-combat pets as a visual element in your game but also combat pets with an attitude like aggressive, defensive with pet management panel in place to handle commands like attack or follow the master.br/>
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Race system: Define not only race but its special attribute values, like Humans can be most balanced while Orcs or Giants can have more strength and less intelligence.
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Class system: Define new classes and you can even set some classes special for the race like Orcs could never be good Archers or Rouges.
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Mailing System: Send messages, attach items or currency in-game.
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Mounts: Saddle the horse, tiger or a dragon which can give additional speed or another attribute of your choice.
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Guilds: Create a guild, define roles with permissions, manage members list (roster), assign roles, promote/demote, handle the message of the day and more.
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Grouping: Group your players for arenas, dungeons or to just adventure in the world instances and complete more challenges quests. Promote leader or kick unwanted player.
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Inventory: Manage your items and bags, expand your storage by in-game banker NPCs or built chests or storehouses. Handle equipped items and their statistics with visually presented popups with items comparison.
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Chat: Different Channels like a whisper, group, guild, combat, instance-wide or worldwide as well as admin dedicated info channel along with linkable abilities and items with a tooltip on hover.
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Server Side NavMesh: Atavism NavMesh allows you to use the most advanced pathfinding system, including funneling and path optimization.
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Social: Friendslist and blacklist functionality.
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Minimap: Icons, Markers for quests, merchants, zoom in/out, and much more.
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Loading Screen: Smooth transition between scenes with defined images, hints and tips, progress bar, and more.
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Rankings: Present top players within certain groups like most killers, crafters, harvesters, and more.
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Achievements: Define various conditions like kill mobs, gear score, craft items, get experience, harvest, use abilities to get specific achievement and bonuses assigned for it.
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Talents: Define talent points, reset them, assign abilities and effects to make them active or passive.
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Bonus System: Define 18 different bonuses with values and percentages like experience loss after players death, experience from killing mobs, a chance for loot, a chance for enchanting, cost of enchanting, time of enchanting, a chance for socketing and much more.
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Premium Account (VIP): Define tiers and levels with separate bonuses for each level.
Package includes:✔ï¸Atavism X server software you can host wherever you want (unlimited active world servers up to the CCU limit),
✔ï¸1000 CCU (Concurrent Users - players simultaneously connected to the server at the specific moment)
✔ï¸Atavism Editor X for Unity (user-friendly graphical interface working inside Unity Game Engine)
✔ï¸Full Atavism with Demo data and Demo Unity files same as in Atavism Live Server Demo Setup,
✔ï¸Access to Atavism Plugin server code (AGIS), with coding knowledge it allows to modify and adjust server-side logic),
Additional bonus assets:✔ï¸Enviro Sky&Weather System Limited Editon for Atavism
✔ï¸Bomber Bug (game ready files)
✔ï¸3 UMA armor sets: Plate, Leather, and Cloth
✔ï¸UMA Orc Race
✔ï¸UMA Orc Armor Set
✔ï¸RPG & MMO UI 6
✔ï¸A* Pathfinding Limited Edition for Atavism
Integration with packages:✔ï¸World API
✔ï¸Enviro Sky&Weather System
✔ï¸TextMesh Pro
✔ï¸I2Localization
✔ï¸Master Audio AAA
✔ï¸World Streamer
✔ï¸Postprocess Stack 2
Live DemoWebsiteForumDocumentationIf you have any questions or concerns join us on
Discord text chat or send an email on
support@atavismonline.com