Supercharge your 2D tile games with SpriteTile, the dynamic tilemap utility! You're in control: make RPGs, roguelikes, platformers, endless runners, tower defense games and more!
* Built-in editor for creating levels quickly and efficiently
* Comprehensive API of nearly 100 functions for dynamically modifying and creating content at runtime
* Pooling system and compact level format makes huge levels fast, memory-efficient, and load almost instantly
* Tiles can be rotated and overlapped for artistic freedom
* Easy tile animation functions
* Unlimited layers and parallax scrolling
* Automatic collision generation for use with physics (with custom polygon colliders), or use per-tile collider functions
* Tile-based colored lighting with shadows, radiosity, and more
* Complete control over drawing order
* Trigger system for activating events even without physics
* Custom tile properties including GameObjects, for instantiating prefabs directly into the level
* Use sprite atlases for low draw calls
* Smooth workflow: add tiles to atlases and import the new tiles without having to re-do anything
* Per-tile colors, using truecolor or memory-saving 16-bit color
* Convert tiles to sprites and back again
* Multi-camera support for split-screen games and more
* Import .tmx maps from the Tiled map editor
* A number of demos are included so you can see how SpriteTile works immediately
Includes both source code and DLL for your convenience. Comes with complete illustrated documentation, a reference to all functions, and a quick-start guide. Works with any platform, using any language. For the latest news, see the
forum topic.