Winner of the
Best Development Tool in the
Unity Awards 2019Smart Lighting 2D is mostpowerful 2D light solution for Unity.
It allows to create multiple lightmaps with personalized light logic.
Lighting can be displayed as overlay or by using shaders and Shader Graph.
Demos | Play WebGL Demo |
Download Android Demo Support | Unity Forum Thread | Discord Support (over 1000 members)Documentation | Google DocsDemo Video | YoutubeShader GraphSL2D supports
Shader Graph and contains additional
Shader Graph Functions Supported All Rendering Pipelinesâ—
Built-in Render Pipelineâ—
URP â— Universal Render Pipeline â—
HDRP â— High Definition Render Pipeline â—
LWRP â— Lightweight Render Pipeline Supported Platformsâ— Mobile ( Android & iOS )
â— Standalone ( MacOS / Windows / Linux )
â— Consoles ( Switch / PS / Xbox )
â— WebGL
Light Sourcesâ— Spot Lights ( sprites / texture )
â— Point Lights
â— Directional Lights ( day lighting )
â— Free form ( experimental )
â— Light
Particle SystemLine of Sight - Fog of WarMakes objects visible in light's sight.
Optimized PerformanceSL2D is designed to have as little performance impact as possible for mobile devices.
Culling is used to render and calculate only in-screen lights & shadow casters.
Resolution output can be tweaked to reduce impact on GPU.Extensive testing showed that SL2D lighting is 3-5 times faster than Unity URP 2D lights.
Drag & Drop Shadow CastersShadow Casters contains property that defines the caster type: Collider2D, Custom Sprite Physics Shape, Mesh Renderer, etc.
Once property is set, selected shape points will be used by the shadow caster.
Featuresâ— Flawless Customer Support ( Unity 2017, 2018, 2019, 2020, 2021 )
â— Mobile Friendly ( great performance on Android & iOS devices )
â— No GC calls after initialization ( great memory management )
â—
HDR Support
â—
Shader Graph Support
â— Tilemap Support (
Rectangle /
Isometic /
Hexagon )
â—
Super Tilemap Editor Support
â— Internal
Normal Map Support
â— Shadow effects ( sprite projection / soft shadows / perpendicular )
â— Open source code ( no DLLs )
â— Event Handling ( how much lit the object is )
â— Day & Night Cycle
â— Material System
â— User friendly layers system ( custom light logics )
â— Over 20 demo scenes
â— And much more ...
Shadow Casters â—
Sprite Custom Physics Shape â— 2D Colliders primitives ( Box, Circle, Capsule, Edge, Polygon, Composite )
â— 3D Colliders primitives ( Box, Sphere, Capsule, Mesh )
â— Mesh Renderer, Skinned Mesh Renderer
â— Tilemap Grid, Tile Collider and Tile
Sprite Custom Physics Shape Title screenshot from
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please mail
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