Super Text Mesh is a powerful, easy-to-use text renderer that replaces Unity's built-in Text Mesh and UI Text components!
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List of games that use my assets–
Official Website–
Online Documentation–
Support Forum–
Contact MeFlies like a Butterfly, Stings like a BeeLightweight performance, with a heavyweight punch! Super Text Mesh runs smooth on mobile platforms, and has been featured in game releases on PS4, Xbox One, and Nintendo Switch, too!
All Things, ConsideredAuto wrap (text wrap), anchor points, and even best fit text are all configurable in the inspector.
SDF Fonts are supported, and STM uses custom shaders to render drop shadows and outlines. There's even a master switch to disable all animated text effects in your game, for easily-added accessibility.
Automatically Reads out TextSmooth text reading, customizable animations, and even audio tools are built-in to make your game's dialogue text worry-free.
Simple Interface, Strong ControlsIt's fast and easy to implement Super Text Mesh into any project. The inspector controls fit right in with Unity's default assets, and there's even support for tools like
Playmaker and
Adventure Creator!
Customizable, Expressive Rich Text Tags-Wave
-Jitter
-Color/Gradient/Texture
-Delay
-Timing
-Events
-Voices
-Bold, Italic, Size, Relative Size
-Alignment (Left, Right, Center, Justified)
-Line Break
-Quads (Inline Images)
-Materials
-Font
-Any Setting Can Be Changed Mid-String!
-Indent
-Pause
-***NEW*** Superscript
-***NEW*** Subscript
-***NEW*** Unicode
Check out the documentation for a full list of features!–
List of games that use my assets–
Official Website–
Online Documentation–
Support Forum–
Contact MeAsset uses Itim font under SIL Open Font License, and Walibi font as a dafont 100% free font. See 3rdPartyComponentLicense.txt file in package for details.